[osg-users] load a osg model with rigged animation (exported by 3dsmax)

Andrea Martini martini.andrea at gmail.com
Fri Nov 24 03:47:04 PST 2017

Hi Raymond,
unfortunally also with fbx file, animationManager used in osganimationhardware is null.
About step : 3DSMax→Blender→osgexport
both with 3ds and fbx to blender, model appears very different from the original (mesh and controllers).
Does exist other test that i should try?
Thank you


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