[osg-users] load a osg model with rigged animation (exported by 3dsmax)
Andrea Martini
martini.andrea at gmail.com
Fri Nov 24 01:40:17 PST 2017
Hi,
i don't know if this question should appear obvious, but i didn't find any solution about.
I'm wondering if osgAnimation library is able to load a 3d model (osgt exported by 3dsMax 2018) which contains rigged animation. At the moment i find solution which animates the bones and controller but not the mesh (with skinning vertex), so i see the animation of that bones and controllers, but the mesh appears static. Does exist some examples where osgAnimation library loads a single 3D model file which contains all animation elements and then animates the meshes? Furthermore, is it possible to hide the bones and controller in order to see only the animation of the mesh?
Attached you can find three pics which try to better describe my issues.
Two pics show 3dsmax hand model. One picture shows the result in osg (where i use only animationPath).
I use osg 3.5.3.
Thank you!
Cheers,
Andrea
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72443#72443
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