[osg-users] Get RGB Values from Texture
Maxim Stere
osgforum at tevs.eu
Wed Nov 15 12:13:53 PST 2017
Hi Robert,
My Image is in GL_RGBA format stored as GL_UNSIGNED_BYTE
Given that information, is there a way to decompose the Unsigned Byte I get from Image->data(x,y,0) to R, G, B and A?
V/R,
--Maxim
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Thank you,
--Maxim
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http://forum.openscenegraph.org/viewtopic.php?p=72394#72394
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