[osg-users] [osganimation branch] Review, test, critics

Raymond De Vries reedev at xs4all.nl
Thu Nov 2 15:25:08 PDT 2017


Hi Julien, 

Just a quick one for now: I will check out your suggestion tomorrow asap.

Cheers
Raymond


> On Nov 2, 2017, at 19:30, Julien Valentin <julienvalentin51 at gmail.com> wrote:
> 
> Hi
> I'm a bit concerned about the nathan.osg compatibility with RigTransHW..
> I attached in my last a modified version of nathan (without shared ss) that should work (and so would replace the current one in osgdata).
> 
> I would be glad if Raymond (or other) could validate this model (ideally under win32) with the following tests
> softwaretest : osganimationviewer nathan2.osg 
> HWtest:          osganimationhardware --number 1 nathan2.osg
> (Don't forget I changed the maxnumbones type from int to uint in skinning.vert )
> Once these tests validated elsewhere than my computer, It will confort me in the validity of the branch so i can make PRs to master (and to osgdata).  
> 
> Cheers
> 
> 
> robertosfield wrote:
>> Hi Raymond & Julien,
>> 
>>> On 2 November 2017 at 14:17, Raymond de Vries < ()> wrote:
>>> 
>>> I have not seen any issues in our own use of the osgAnimation. We tested in a few different setups and all seems ok.
>>> 
>>> The only thing is that the example did not work for me with Visual Studio 2015, while it does work for Julien.
>>> 
>> 
>> 
>> Thanks for the testing.
>> 
>> 
>> Julian, if you feel osganimation is now ready could you generate a PR for the branch and I'll go ahead and merge it.
>> 
>> 
>> Cheers,
>> Robert.
>> 
>>  
>> 
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> 
> 
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