[osg-users] Support for Windows Universal Platform

michael kapelko kornerr at gmail.com
Tue May 16 19:09:14 PDT 2017


Hi. How is your progress with UWP?

2017-04-26 3:06 GMT+07:00 Chris Hanson <xenon at alphapixel.com>:

> AlphaPixel is running this port project that Thomas is working on. We'll
> probably try to include an example, but it all depends on our client's
> goals.
>
> We came up with an idea about the getenv() API being missing on UWP. We
> could use the preprocessor to define an empty genenv() macro like
>
> #define getenv(a)
>
>
>
> but I'm not clear on how to make this work right inside of CMake's
> add_definition command syntax. Has anyone ever done this that can shed some
> light on how to include the macro arguments in CMake add_define?
>
>
> On Sun, Apr 23, 2017 at 6:38 AM, michael kapelko <kornerr at gmail.com>
> wrote:
>
>> It would be great to have at least some project that one could run in VS.
>>
>> 2017-04-22 10:32 GMT+07:00 Thomas Hogarth <thomas.hogarth at gmail.com>:
>>
>>> Yes it should support Windows phone, still need to test that though, but
>>> no reason it shouldn't.
>>>
>>> No example at the moment, but i just used the Angle template example
>>> from Visual Studio 2015. Then setup a viewer as embedded and call viewer
>>> frame in the main render function, pretty straight forward.
>>>
>>> ------------------
>>> Read this topic online here:
>>> http://forum.openscenegraph.org/viewtopic.php?p=70802#70802
>>>
>>>
>>>
>>>
>>>
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>>> osg-users at lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-opens
>>> cenegraph.org
>>>
>>
>>
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>>
>>
>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
> http://www.alphapixel.com/
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