[osg-users] Who is frustrated not to serialize their bufferobject configuration?

Julien Valentin julienvalentin51 at gmail.com
Wed Mar 29 07:49:52 PDT 2017

Hi Robert
Okay, i'll ask you a simple question:
How BufferIndexBinding can be serialized? 
if we follow the rule homogeneity BufferIndexBinding atttribute should be a BufferData and not BufferObject+index+offset+size (to hide bo details is it is)
What is your feeling of such change in BufferIndexBinding?

robertosfield wrote:
> Hi Julien,
> The parts of your PR that I have not merged broke the current design
> and implementation of the current BufferData/BufferObject, parts that
> didn't pose any problems have been merged.  From your description it
> sounds like the current scheme allows for something it wasn't
> originally designed for, and what is currently appropriate to
> serializers.
> The way forward is flesh out the usage model you have in mind so that
> others, including myself, can understand exactly what you are trying
> to achieve and where the current implementation falls short of
> supporting it.  Compilable and runnable C++ is the most exact way to
> provide a definition of what you are trying to do, for instance a
> small code example or a modification of an existing OSG example.
> Once we have established a usage case that the OSG doesn't currently
> support well we can look at possible changes that might make it easier
> to implement/use.
> As a general note, the subject line you chose for this thread is not a
> productive way to introduce a respectful technical discussion.  Please
> keep things civil and focused on the technical issues.
> Cheers,
> Robert.
> _______________________________________________
> osg-users mailing list
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>  ------------------
> Post generated by Mail2Forum

Read this topic online here:

More information about the osg-users mailing list