[osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release

Robert Osfield robert.osfield at gmail.com
Mon Mar 27 08:14:55 PDT 2017


Thanks for clarification Stuart, good to hear things working under
VS2015 and 17 :-)

On 27 March 2017 at 15:59, Stuart Mentzer <osgforum at tevs.eu> wrote:
> Hi Robert,
>
>
> robertosfield wrote:
>> HI Stuart,
>>
>> On 27 March 2017 at 13:44, Stuart Mentzer <> wrote:
>>
>> > With this fix OSG + osgQt master branches build and work fine for my application on Windows 10 with Visual C++ 2015 and Qt 5.8.0.
>> >
>>
>> I haven't done any testing under Windows so can't comment on whether
>> OSG master will building under Qt5.8.0+VS20015, I do these calls for
>> testing to get feedback from the community on things like this - there
>> is one of me and many different platforms so I have to rely on the
>> community to cover the wide range of build combinations.
>>
>> If there are reports of issues then I can help work to resolve them.
>
>
> Just to clarify, since maybe you misread my comment as a question, I did the Qt 5.8.0+VS2015 build with today's masters and I am reporting that all seems well.
>
>
> robertosfield wrote:
>>
>>
>> > I also built OSG with Visual C++ 2017 for kicks and it seemed to build cleanly but I didn't test it with my application because I need osgQt and that won't build with VC++ 2017 until Qt 5.9.0 comes out.
>> >
>>
>> Was it a recent OSG master that you tested?
>
>
> I did this VC++ 2017 build with master as of 2 days ago.
>
> Cheers,
> Stuart
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=70566#70566
>
>
>
>
>
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