[osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release
Stuart Mentzer
osgforum at tevs.eu
Mon Mar 27 07:59:28 PDT 2017
Hi Robert,
robertosfield wrote:
> HI Stuart,
>
> On 27 March 2017 at 13:44, Stuart Mentzer <> wrote:
>
> > With this fix OSG + osgQt master branches build and work fine for my application on Windows 10 with Visual C++ 2015 and Qt 5.8.0.
> >
>
> I haven't done any testing under Windows so can't comment on whether
> OSG master will building under Qt5.8.0+VS20015, I do these calls for
> testing to get feedback from the community on things like this - there
> is one of me and many different platforms so I have to rely on the
> community to cover the wide range of build combinations.
>
> If there are reports of issues then I can help work to resolve them.
Just to clarify, since maybe you misread my comment as a question, I did the Qt 5.8.0+VS2015 build with today's masters and I am reporting that all seems well.
robertosfield wrote:
>
>
> > I also built OSG with Visual C++ 2017 for kicks and it seemed to build cleanly but I didn't test it with my application because I need osgQt and that won't build with VC++ 2017 until Qt 5.9.0 comes out.
> >
>
> Was it a recent OSG master that you tested?
I did this VC++ 2017 build with master as of 2 days ago.
Cheers,
Stuart
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70566#70566
More information about the osg-users
mailing list