[osg-users] [forum] Using OSG after a very long hiatus

Sebastian Messerschmidt sebastian.messerschmidt at gmx.de
Thu Mar 2 00:18:37 PST 2017

Hi Rodrigo,

> Hi,
> Book? C'mon! We're in 2017!! How do OSG intend to be a great 3D base without an up to date tutorial on-line?
The book is extremely well structured to teach you the basics and is 
also available as an eBook bringing tons of code for playing around and 

Also there are resources like:


An up to date online tutorial needs someone to keep it up to date. Right 
now there are a ton of examples that come with OSG. I admit it takes 
time to dig through the huge stack, but in the end the cover beginners 
to advanced topics. And as they are part of the distribution they are up 
to date automatically.

> I'm trying the tutorials in the wiki of openscenegraph dot org (can't upload the link before I have 2 posts...)

IIRC openscenegraph.org is the old site. Use openscenegraph.com
> they're about 8~9 years old, and they're crashing most of the time (although I could run the first one twice already -- but they're fragile as glass: comment and uncomment a line and all of a sudden all you can get is "Segmentation fault". The only solution for me was to start a new project. But the first time the Release didn't run, now the Debug don't run).
> This here (another one in github called osgteapot.cpp from artoolkit) looks quite new (less than a year old), but it's strange how it creates the viewer (line 342). In the other tutorial, the viewer looked like a pre-created Singleton.
> My suspicion is about NVIDIA drivers, thread division of memory. Looks like I'm gonna try a different platform for 3D soon. :(

It is impossible to say what is wrong on your end, as you didn't even 
mention the platform, version etc. I've been using OSG for at least 5 
years now and quite frankly found it easy to learn and understand by 
looking at the examples and asking questions on the mailing list. So 
maybe check if the examples run fine (In case you're building them 
yourself: be sure to have the option set in the CMake configuration)

> Thank you!
> Cheers,
> Rodrigo
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=70372#70372
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