[osg-users] OSG-GLSL triangle adjacency

Nabil KHALIFA nabil.bhk at gmail.com
Thu Jul 20 07:42:50 PDT 2017

I'm using geometry shader with OSG to do some operations on mesh using GPU.
When i use *triangles_adjacency*  in the input layout, my shader crashes.
I tried with *layout(triangles) in*  and it's running well.

Is there any configuration in OSG that i should use, or a pre-processing on
the mesh to understand triangle adjacency?

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