[osg-users] A problem of depth on osgText::Text in programmable pipeline

Christian Buchner christian.buchner at gmail.com
Fri Jul 14 02:43:56 PDT 2017

I think we need code and screenshots to understand your problem.

I don't know about any "Depth" parameter in OpenGL. I know about a
polygonOffset that affects rendering order for triangles located at similar
Z buffer depths.


2017-07-10 9:29 GMT+02:00 Yanwei Guo <expectances at sina.com>:

> Hi,
> I meet such a problem. I put some text nodes in the scene. And they are
> all located on the same plane. I set the 'Depth' in order to control their
> z-order. The result is right at the fixed pipeline version of osg. But at
> the programmable pipeline, the result is not always right.
>   I'm using the osg version 3.2.1. But this problem also exist in the
> latest osg-master, which I get from github.
>   Thanks for any help!
> Thank you!
> Cheers,
> Yanwei
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=71110#71110
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