[osg-users] Error with InputStream reading osgb files

Riccardo Corsi riccardo.corsi at kairos3d.it
Tue Jul 11 00:52:03 PDT 2017


Hi Robert,

I've eventually tested the submission on my project and everything works as
expected.
Big files are now written and read correctly.
Thank you,
Riccardo.

On Mon, Jun 19, 2017 at 6:44 PM, Riccardo Corsi <riccardo.corsi at kairos3d.it>
wrote:

> Hi Robert,
>
> this week I'm out of office, I'll give it a test as soon as I come back.
> Cheers,
> Riccardo
>
> On Jun 19, 2017 6:03 PM, "Robert Osfield" <robert.osfield at gmail.com>
> wrote:
>
>> HI Riccardo,
>>
>> On 14 June 2017 at 19:32, Robert Osfield <robert.osfield at gmail.com>
>> wrote:
>> > Thanks Riccardo.  I'm just heading offline for the evening so will
>> > have a look tomorrow.
>>
>> I finally got the chance to do a review and merge your PR.  I made a
>> couple of further commits, first changing the long long to uint64,
>> then added an if (version) check to the writing to mirror what you
>> added to the reading, to leave the door open to eventually allowing us
>> to write files that are compatible with older OSG versions, finally I
>> bumped the version number up to 149 to enable the feature.  All these
>> changes are now checked into git master.
>>
>> I have tested by writing a .osgb file prior to bumping the version
>> number, then the same model after bumping the version number.  Both
>> versions load just fine with the recent file just a little larger
>> indicating the 64bit sizes are being written and read correctly :-)
>>
>> Could you test things out to confirm everything works at your end.
>>
>> Cheers,
>> Robert.
>> _______________________________________________
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
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