[osg-users] CityGML import into OSG or other 3D engines?
Chris Hanson
xenon at alphapixel.com
Wed Jul 5 09:19:24 PDT 2017
If it was a critical application, I probably have some software engineers
that could update that libCityGML code to work with contemporary data sets.
On Tue, Jul 4, 2017 at 2:44 AM, Christian Buchner <
christian.buchner at gmail.com> wrote:
> I've tried this, but it fails to parse the cityGML format provided by the
> City of Hamburg with a parsing error. That library hasn't seen active
> development since 2010.
>
> I've had some moderate success with this Python script to convert the
> buildings to OBJ format. https://github.com/tudelft3d/CityGML2OBJs
>
> Currently I am fiddling with terrain import into OSG
>
> Christian
>
>
>
> 2017-07-04 8:31 GMT+02:00 Aitor Moreno <aitormoreno at gmail.com>:
>
>> You might find this repo useful: https://github.com/jklimke/libcitygml
>>
>> > It was moved to github due to inactivity of the project on google code (
>> https://code.google.com/p/libcitygml/).
>>
>> On Fri, Jun 30, 2017 at 3:11 PM, Christian Buchner <
>> christian.buchner at gmail.com> wrote:
>>
>>> Hi all,
>>>
>>> I was wondering if anyone has come across a solution to import CityGML
>>> data into an OSG application or into other game engines like Unity (an open
>>> and documented XML format for storing city geo data)
>>>
>>> This could by with osg import plug-ins or with 3rd party applications
>>> that simply convert the 3D format.
>>>
>>> Our use case would be an attempt to bring the open data 3D LOD2 city
>>> model of Hamburg onto the screen. http://suche.transparenz.hambu
>>> rg.de/dataset/3d-stadtmodell-lod2-de-hamburg2
>>>
>>> If anyone knows about such a solution, please drop a hint. Doesn't
>>> matter if freeware or commercial - as long as it's reasonably priced.
>>>
>>> Christian
>>>
>>>
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>>>
>>>
>>
>>
>> --
>> Aitor Moreno
>> aitormoreno [@] gmail.com
>>
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>>
>>
>
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--
Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
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