[osg-users] Model Matrix in Vertex Shader
Johny Canes
catchaller at gmail.com
Thu Jan 26 10:32:59 PST 2017
osg_ViewMatrixInverse is not set on 3.4.0? This is always zero for me.
I use right settings:
Code:
state->setUseModelViewAndProjectionUniforms(true);
state->setUseVertexAttributeAliasing(true);
(osg_ProjectionMatrix, osg_NormalMatrix, osg_ModelViewMatrix do work properly)
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70058#70058
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