[osg-users] Glsl structs and osg::Uniform. How?

Johny Canes catchaller at gmail.com
Thu Jan 26 04:05:23 PST 2017


Oi everyone,

The shader:

Code:
struct Thing {
vec3 color;
float distance;
}
uniform Thing things[ 2 ];




I've done a lot of googling for this problem but found no way to programatically approach this...

So my question is, how would I set this 'array uniform' from my c++ code using osg::Uniform?

Your answers are appreciated!

Cheers,
Johny

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70054#70054








More information about the osg-users mailing list