[osg-users] Model Matrix in Vertex Shader

Johny Canes petrussijsma at gmail.com
Fri Jan 27 01:51:57 PST 2017


I've just been doing some testing and the `view matrices` seem fine after all. It's my gl_Position that's confusing my glsl. I'm porting a Three.js shader to Open Scene Graph and I almost got Phong completely working.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70060#70060








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