[osg-users] Draw Instanced intersections

tianzjyh tianzjyh at 126.com
Tue Jan 3 01:32:13 PST 2017


Hi, Oliveira,
    You can check the intersections of your intersector(e.g. LineSegmentIntersector::Intersection), and you will find they contain an "osg::NodePath", which means the whole path of the node(e.g. matrix transform nodes upon the drawable instance).



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Cheers, 
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TianZJ

At 2017-01-03 16:58:16, "Bruno Oliveira" <bruno.manata.oliveira at gmail.com> wrote:

Hello,


I'm implementing a draw instanced optimized scene. This is for drawing a set of polygons.


Previously I was creating a drawable for each polygon, but now I am using draw instancing. With one drawable per polygon I can easily use osg intersectors for computing scene intersections. But how can I perform scene intersections with draw instanced objects and get, for instance, intersected instance IDs?
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