[osg-users] Shader Update Latency?!
Johny Canes
petrussijsma at gmail.com
Sat Feb 11 11:05:59 PST 2017
Hi,
This problem affects my shaders, since all my shaders rely on the correct view matrices.
robertosfield wrote:
>
> By default the osgViewer::Viewer/CompositeViewer runs the update
> traversal before the camera matrices are set, this is done as camera
> manipulators might be tracking movement of nodes in the scene which
> are update in the update traversal so has to be run second.
>
> One thing you could do is set the camera view matrix prior to the
> updateTraversal() method is called, or do the update of your Uniforms
> explicitly after the updateTraversal().
How can I run a function after this updateTraversal that you speak of?
Thank you!
Cheers,
Johny
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http://forum.openscenegraph.org/viewtopic.php?p=70156#70156
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