[osg-users] Shader Update Latency?!
Johny Canes
petrussijsma at gmail.com
Sat Feb 11 11:20:12 PST 2017
Again,
Okay this is definitely not a bug, but it seems quite a common pitfall to say the least.
Instead of using viewer.frame(), which is a helper function that "calls advance(), eventTraversal(), updateTraversal(), renderingTraversals()" use the following.
Code:
viewer.advance();
viewer.eventTraversal();
viewer.updateTraversal();
updateShaders();
viewer.renderingTraversals();
This fixed my case of choppy shader updating, due to the slow viewmatrices update.
Cheers,
Johny
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70157#70157
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