[osg-users] Viewer slaves and RTTs

Johny Canes psijsma at gmail.com
Sat Feb 18 11:50:50 PST 2017


Oi mate,

Ouch! This is indeed the fix.


Code:
texture2D->setInternalFormat(GL_RGBA);



I had commented this out thinking the implicit default was maybe better suited.

Thanks!


mp3butcher wrote:
> Hi Steal
> 
> There's few incoherencies in your code
> -targetted Texture2D is not fully setup ( you don't even set the internal texture format)
> -A RenderToTexture camera should always be setted with FBO implementation
> 
> I think(as suggest Sebastian) the best course for you would be take the osgmrt example as a start and transform it until it fit your purpose..
> ...or searchingthe forum for more info on OSG RenderToTexture Camera system.
>  
> Keep cool dude:)
> Cheers
> 
> 
> Steal wrote:
> > Hi,
> > 
> > So to repeat myself again: camera renders properly to its color attachment, but also the screen (undesired).
> > 
> > If I tell this camera to act as / use an FBO, it does neither, it is i.e. 'black'.
> > 
> > Thank you!
> > 
> > Cheers,
> > Johny
> 


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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70267#70267








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