[osg-users] dynamic cube map

Trajce Nikolov NICK trajce.nikolov.nick at gmail.com
Mon Dec 11 11:19:31 PST 2017


Hi Romulo,

I guess you should do a render to texture and make sure the texture format
is with texels as floating points. Then custom shaders that will render
normals and depths into these textures.

I am on travel at the moment will help you more when I get back. Meanwhile
you can do research. Start with the osgprerender example

On Dec 11, 2017 7:13 PM, "Rômulo Cerqueira" <romulogcerqueira at gmail.com>
wrote:

> Hi Nick,
>
> how can I encode the normal and depth data in the env texture?
>
> ...
>
> Thank you!
>
> Cheers,
> Rômulo
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=72565#72565
>
>
>
>
>
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