[osg-users] dynamic cube map

Trajce Nikolov NICK trajce.nikolov.nick at gmail.com
Sun Dec 10 05:27:06 PST 2017


Hi Romulo,

if the normal and the depth are encoded in the env texture I believe the
answer is yes. Are you encoding the normal and the depth into texture? if
so, can you provide snippet?

On Sun, Dec 10, 2017 at 6:38 AM, Rômulo Cerqueira <
romulogcerqueira at gmail.com> wrote:

> Hi Nick,
>
> I have a deep look in your code and I have a doubt.
>
> The cube mapping results provides the reflected color. Is it possible to
> get the normal and depth instead of the reflected color?
>
> Best regards,
>
> ...
>
> Thank you!
>
> Cheers,
> Rômulo
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=72562#72562
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
trajce nikolov nick
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20171210/07313482/attachment.html>


More information about the osg-users mailing list