[osg-users] RenderBin vs. SlaveCamera
Johny Canes
psijsma at gmail.com
Mon Aug 7 01:21:26 PDT 2017
Hi,
I can help you a little with this.
I personally use a very simple copy shader and a fullscreen quad. Here's an example.
Code:
// camera setup is a bit crowded, but involves render target implementation set to frame_buffer_object, no culling, render order set to PRE, and a ortho2d(w,h) projection matrix.
ref_ptr<Geometry> quad;
quad = createTexturedQuadGeometry(Vec3(), Vec3(Width, 0.0, 0.0), Vec3(0.0, Height, 0.0));
ref_ptr<Geode> geode = new Geode;
geode->addDrawable( quad.get() );
auto ss = geode->getOrCreateStateSet();
ss->setAttributeAndModes( shader->program, StateAttribute::ON );
gViewer->addSlave( camera, false );
Thank you!
Cheers,
Johny
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71370#71370
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