[osg-users] Scale problem while transforming object in vertex shader
    Yura Ivanov 
    dev3d at protonmail.com
       
    Sat Apr 15 09:26:24 PDT 2017
    
    
  
Hi,
I have a transform matrix and I want to apply it in shader. I pass it into uniform and set gl_Position = gl_ModelViewProjectionMatrix*my_transfrom_matrix*gl_Vertex. 
If I set translate only, everything is ok. If I set translate and scale - translate multiplies by scale and transform is wrong (object is too far if scale>1.0). If I apply this transform not using shader (by SetMatrix) everything is ok. What I am doing wrong?
Thank you!
Cheers,
Yura
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http://forum.openscenegraph.org/viewtopic.php?p=70768#70768
    
    
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