[osg-users] Support for Windows Universal Platform

Chris Hanson xenon at alphapixel.com
Tue Apr 25 13:06:49 PDT 2017


AlphaPixel is running this port project that Thomas is working on. We'll
probably try to include an example, but it all depends on our client's
goals.

We came up with an idea about the getenv() API being missing on UWP. We
could use the preprocessor to define an empty genenv() macro like

#define getenv(a)



but I'm not clear on how to make this work right inside of CMake's
add_definition command syntax. Has anyone ever done this that can shed some
light on how to include the macro arguments in CMake add_define?


On Sun, Apr 23, 2017 at 6:38 AM, michael kapelko <kornerr at gmail.com> wrote:

> It would be great to have at least some project that one could run in VS.
>
> 2017-04-22 10:32 GMT+07:00 Thomas Hogarth <thomas.hogarth at gmail.com>:
>
>> Yes it should support Windows phone, still need to test that though, but
>> no reason it shouldn't.
>>
>> No example at the moment, but i just used the Angle template example from
>> Visual Studio 2015. Then setup a viewer as embedded and call viewer frame
>> in the main render function, pretty straight forward.
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=70802#70802
>>
>>
>>
>>
>>
>> _______________________________________________
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>> osg-users at lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
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-- 
Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
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