[osg-users] Fast move a lot of nodes to another group
Robert Osfield
robert.osfield at gmail.com
Fri Apr 7 03:01:55 PDT 2017
On 7 April 2017 at 10:09, Yura Ivanov <dev3d at protonmail.com> wrote:
> I just want to add new childs in a group and want group to be optimized. So if many elements changed, I need to remove all groups that created by optimizer, before call optimize again?
I can't work out what you mean.
The only thing I know is that you are almost certainly going the wrong
direction by trying to add and remove large numbers of objects from
the scene graph. It's a broken approach. I have suggested that you
provide the details so we can help you take a better approach.
It seems pretty pointless me trying to help you if you aren't open to
taking a step back and fixing the problem.
Others can pitch in, but for now I'm taking a step back.
Robert.
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