[osg-users] Fast move a lot of nodes to another group

Robert Osfield robert.osfield at gmail.com
Fri Apr 7 03:01:55 PDT 2017

On 7 April 2017 at 10:09, Yura Ivanov <dev3d at protonmail.com> wrote:
> I just want to add new childs in a group and want group to be optimized. So if many elements changed, I need to remove  all groups that created by optimizer, before call optimize again?

I can't work out what you mean.

The only thing I know is that you are almost certainly going the wrong
direction by trying to add and remove large numbers of objects from
the scene graph.  It's a broken approach.  I have suggested that you
provide the details so we can help you take a better approach.

It seems pretty pointless me trying to help you if you aren't open to
taking a step back and fixing the problem.

Others can pitch in, but for now I'm taking a step back.


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