[osg-users] [3rdparty] osgEarth: How to produce correct shadows?
Michael Nolde
mnolde at gmx.net
Mon Sep 19 12:30:39 PDT 2016
Dear Community members,
does anyone have experience with shadows in osgEarth? I have tried to use a ViewDependentShadowMap, but the resulting shadows are flickering when the viepoint changes and don't seem to be geometrically correct. I posted a similiar request at the osgEarth forum, but unfortunately did not get a reply (http://forum.osgearth.org/Flickering-shadows-with-ViewDependentShadowMap-td7589769.html). Does anyone know where I could find a working example code?
The problem is - sort of - visualized in the attached screenshot. The upper cessna is supposed to cast a shadow on the lower one.
Thank you!
Cheers,
Michael
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68666#68666
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