[osg-users] Force LOD for Camera / Node

James Takarashy jakub.kolesik at me.com
Tue Oct 11 08:41:29 PDT 2016


Hi,

I'm currently implementing a CubeMapManager for reflections in my engine. For performance optimization purpose,  I thought of setting each LOD level to its maximum when rendering with my 6 cube map cameras. 

Is there a way to set the LOD to it's maximum level and ignore the automatic process of finding the best fitting one? The approach with LODScale is not an option since it produces false results (example: when standing next to a car its LOD will be set to nearest level even though the reflection of that car can be 100 meters away on a reflective plane and should be rendered with max level...)

Thank you!

Cheers,
James

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http://forum.openscenegraph.org/viewtopic.php?p=68961#68961








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