[osg-users] Qt3D 2.0 vs OSG
Konstantin Podsvirov
konstantin at podsvirov.pro
Wed Oct 26 01:10:02 PDT 2016
Hello, Andrew!
26.10.2016, 02:41, "Andrew Cunningham" <andrewc at mac.com>:
> Hi,
>
> We are having a bit of an internal argument about using OSG as a 3.4 scene graphs: the scene graph in QT3D2.0 (5.7 QT) QT for a Windows/C++ widget app. We are already familiar with OSG 3.3 in a Windows/MFC application - that's obviously a reason to use OSG. QT3D 2.0 But seems quite easy to use as well. Maybe someone has more experiences with the Pros/Cons.
>
> Andrew
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=69158#69158
A few years ago, I experimented with Qt3D 1.0, but it functions for me then not enough.
I went to OSG and am using it now. The OSG project is developing for many years and he has a lot of possibilities.
Qt3D 2.0 is very much changed, but I don't use it actively.
Which compiler for Windows do you use?
Versions of the libraries that you specified match the environment I use.
You can try it now for MSVC2013 Windows:
http://download.podsvirov.pro/installers/dad-0.3.1-windows-vc12x86-testing.exe
or
http://download.podsvirov.pro/installers/dad-0.3.1-windows-vc12x64-testing.exe
More information on the project's website "DaD's House":
http://dad.podsvirov.pro
--
Regards,
Konstantin Podsvirov
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