[osg-users] osgText and GL3.3 core profile

Robert Osfield robert.osfield at gmail.com
Wed Oct 5 05:51:51 PDT 2016

Hi Roman,

On 5 October 2016 at 13:14, Roman Grigoriev <grigoriev at gosniias.ru> wrote:
> Hi, Robert!
> It's under Ubuntu 16.04 but with Intel i5 Mesa drivers 12.0.1
> Now  Mesa support GL 3.0 compatability profile and
> GL 3.3 ONLY Core profile. I need geometry shaders and I have to use GL3.3 Core profile and use VAO
> Long time ago I posted my version of osgText with VAO.
> forum.openscenegraph.org/viewtopic.php?t=14783
> with patch http://forum.openscenegraph.org/download.php?id=6045
> But I thought that in vertex_array_object branch all will be worked fine
> But not.

The vertex_array_object branch doesn't utilize any of the previous VAO
support submissions, each of these had their own issues that made them
inappropriate for rolling out for general usage.  The
vertex_array_object branch is pretty close to being complete, but
needs testing across the community and across usage models.

What isn't working with the vertex_array_object branch?


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