[osg-users] osgText and GL3.3 core profile

Sebastian Messerschmidt sebastian.messerschmidt at gmx.de
Wed Oct 5 00:25:30 PDT 2016

Hi Roman,

See this thread:

"osgText and OpenGL ES 3"

You need to attach a shader to the text, as it is based on fixed 
function right currently.+



Am 10/5/2016 um 9:04 AM schrieb Roman Grigoriev:
> Hi,
> I have to port my software to intel graphics under linux,
> but in mesa drivers only GL 3.3 core context,
> so I switched to vertex_array_object branch
> and slightly modify osgQT to have core context in embedded GL windows.
> All works fine but osgText.
> I know that I have to switch on VAO on text, but I don't know the right way.
> Nothing drawed at all, even simple quads.
> Maybe someone already tried make similar, please share your solution.
> Thank you!
> Cheers,
> Roman
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=68856#68856
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

More information about the osg-users mailing list