[osg-users] Fwd: Unstable passive stereo on Quadro using Quadbuffer
ZJ Tian
tianzjyh at gmail.com
Tue Nov 15 01:40:37 PST 2016
Hi, guys,
I encountered a trouble with passive stereo using quadbuffer.
The 3D effect is not stable----
sometimes I can get a correct 3D vision, but other times it seems that the
left frame and the right frame had been reversed, which can be corrected by
reversing my polaroid-glass. The result randomly varied every time when
restarted the app.;
Here is the environment I am using:
Hardware
GraphicCard Nvidia Quadro M2000
Display HP Zvr Virual Reality Display
Glass Polaroid glass
Configuration
Display Hz 120Hz
GraphicCard Stereo Enabled
Stereo Type Common Stereo
3D Display Enabled
Software Config
osg::DisplaySetting stereo enabled
stereo type QUAD_BUFFER
GUI QT5.7
I am confused, since it should NOT have happened: The OSG knows the left
buffer and right buffer, and it should send them to graphic card correctly.
And the card should not mistake these two buffers when sending them to the
display device either. But then which is the problem?
I tried google but found nothing relative.
Anybody who has confronted this trouble?
Thanks for any hints.
- - -
TianZJ
tianzjyh at gmail.com
2016/11/15
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