<div dir="ltr"><div class="gmail_quote"><div dir="ltr"><div>Hi, guys, </div><div><br></div><div>I encountered a trouble with passive stereo using quadbuffer.</div><div><br></div><div>The 3D effect is not stable----</div><div>sometimes I can get a correct 3D vision, but other times it seems that the left frame and the right frame had been reversed, which can be corrected by reversing my polaroid-glass. The result randomly varied every time when restarted the app.;</div><div><br></div><div>Here is the environment I am using:</div><div> Hardware</div><div> GraphicCard Nvidia Quadro M2000</div><div> Display HP Zvr Virual Reality Display</div><div> Glass Polaroid glass</div><div><br></div><div> Configuration</div><div> Display Hz 120Hz</div><div> GraphicCard Stereo Enabled</div><div> Stereo Type Common Stereo</div><div> 3D Display Enabled</div><div><br></div><div> Software Config</div><div> osg::DisplaySetting stereo enabled</div><div> stereo type QUAD_BUFFER</div><div> GUI QT5.7</div><div><br></div><div><br></div><div>I am confused, since it should NOT have happened: The OSG knows the left buffer and right buffer, and it should send them to graphic card correctly. And the card should not mistake these two buffers when sending them to the display device either. But then which is the problem?</div><div><br></div><div>I tried google but found nothing relative.</div><div><br></div><div>Anybody who has confronted this trouble? </div><div>Thanks for any hints.</div><div><br></div><div><br></div><div><br></div><div><br></div><div>- - -</div><div>TianZJ</div><div><a href="mailto:tianzjyh@gmail.com" target="_blank">tianzjyh@gmail.com</a></div><div>2016/11/15</div></div>
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