[osg-users] Using StatsHandler rendering method

Robert Osfield robert.osfield at gmail.com
Tue Nov 29 08:15:04 PST 2016

Hi Riccardo,

On 29 November 2016 at 15:59, Riccardo Corsi <riccardo.corsi at kairos3d.it> wrote:
> I've found out that the camera of the StatsHandler is added directly to the
> GraphicsContext and not to the viewer/scene.
> Besides the fact that this ensures it to work in all scenarios, are there
> other advantages in using this method rather than attaching the camera to
> the viewer as slave on in the scene graph?

Conceptually the stats aren't directly related any particular view so
placing them as a slave would give the wrong logical association.

Technically you could implement it as a slave though, but it would tie
the stats to the particular view you made it a slave of, so if you
removed that view you'd loose the stats.

> Another question: I expected the StatsHandler's geometry contents to be set
> with DYNAMIC DataVariance, as they are modified frame by frame, but I could
> not find any explicit code for that.
> How do you tackle the geometry modification?

I can't answer that without reviewing the code, I'm afraid I'm too
busy to go checking.


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