[osg-users] StateSet::compileGLObjects miss typing
Robert Osfield
robert.osfield at gmail.com
Sat Nov 26 04:21:31 PST 2016
Hi LiChi & Jannik,
Well spotted, this is indeed a bug, I've now merged Jannik's fix for
this to git master and 3.2 and 3.4 branches.
Robert
On 26 November 2016 at 00:14, Jannik Heller <scrawl at baseoftrash.de> wrote:
> Hi LiChi,
>
> You are correct, this is a mistake that needs to be fixed, the following for-loop is not even executed unless checkForGLErrors is true.
>
> In fact, I've just spent an hour or so debugging a weird "Invalid operation" GL-error and it turned out to be caused by exactly this bug - the StateSet not compiling its state was causing the useProgram() in the GLObjectVisitor to fail as the program had not been compiled as expected.
>
> I've submitted a fix for this here: https://github.com/openscenegraph/OpenSceneGraph/pull/169
>
> Cheers,
> Jannik
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=69505#69505
>
>
>
>
>
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