[osg-users] StateSet::compileGLObjects miss typing
Jannik Heller
scrawl at baseoftrash.de
Fri Nov 25 16:14:08 PST 2016
Hi LiChi,
You are correct, this is a mistake that needs to be fixed, the following for-loop is not even executed unless checkForGLErrors is true.
In fact, I've just spent an hour or so debugging a weird "Invalid operation" GL-error and it turned out to be caused by exactly this bug - the StateSet not compiling its state was causing the useProgram() in the GLObjectVisitor to fail as the program had not been compiled as expected.
I've submitted a fix for this here: https://github.com/openscenegraph/OpenSceneGraph/pull/169
Cheers,
Jannik
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http://forum.openscenegraph.org/viewtopic.php?p=69505#69505
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