[osg-users] [3rdparty] QVR: Virtual Reality library that supports OSG with Vive, Rift, OSVR, and others
Martin Lambers
marlam at marlam.de
Fri Nov 11 00:30:28 PST 2016
Hi,
I clarified the statement in the README: QVR applications do not need to care about threads, but are still free to implement any threading model.
(QVR uses threads internally, but does not expose them to the application.)
Cheers,
Martin
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http://forum.openscenegraph.org/viewtopic.php?p=69322#69322
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