[osg-users] [3rdparty] QVR: Virtual Reality library that supports OSG with Vive, Rift, OSVR, and others
Christian Buchner
christian.buchner at gmail.com
Thu Nov 10 03:05:00 PST 2016
This project is highly interesting, but doesn't the single threaded
approach per GPU cost a bit of performance
(FPS) in very complex scenes? Achieving stable 90 FPS is critical in VR.
Christian
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20161110/5679a9fe/attachment-0003.htm>
More information about the osg-users
mailing list