[osg-users] [3rdparty] QVR: Virtual Reality library that supports OSG with Vive, Rift, OSVR, and others

Christian Buchner christian.buchner at gmail.com
Thu Nov 10 03:05:00 PST 2016

This project is highly interesting, but doesn't the single threaded
approach per GPU cost a bit of performance
(FPS) in very complex scenes? Achieving stable 90 FPS is critical in VR.

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