[osg-users] reset root color to original colors

Bruno Oliveira bruno.manata.oliveira at gmail.com
Tue May 24 15:17:56 PDT 2016


Hello,

I have one single root node in my scene graph. I have a vertex array and a
color array. I susually use them in conjunction to see my vertices with the
original colors, with

        ret->setColorArray(m_colors);
        ret->setColorBinding(osg::Geometry::BIND_PER_VERTEX);


Now I am adding the option for custom shaders. This is done with
osg::Programs, and adding the program to the stateset of the root node.

    osg::ref_ptr<osg::Program> program = new osg::Program;
    program->setName(m_name);
    program->addShader(new osg::Shader(osg::Shader::VERTEX, m_vertex));
    program->addShader(new osg::Shader(osg::Shader::FRAGMENT, m_fragment));

Now I want to reset this, and assign the original colors I have in the
color Array back again. How can I do this? Do I have to create a new shader
for applying the custom colors in the color array? Or can I reset this in a
simpler fashion?
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