[osg-users] setCullMask and computeBounds of nodes

Andrew Cunningham andrewC at mac.com
Mon May 9 15:40:50 PDT 2016

I am using cull masks to hide objects in the scene graph. Works great. When working with some custom drawables I note that the computeBound() method of my 'hidden/culled' object is still being called. 

It seems the computeBound traversal ignores cullmasks. Is that as expected? 

(OSG 3.0.1)


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