[osg-users] clamp mouse cursor / position
Sebastian Schmidt
herrdersuppen at gmail.com
Tue May 24 00:19:27 PDT 2016
Flogo wrote:
> Hi Sebastian,
>
> I'm not an expert, but in my case I've my own class overloading osgGA::StandardManipulator.
> In this case, while overriding the method handleMouseMove I can call requestWarpPointer without recusiving call handleMouseMove.
>
> Is it what you are looking for?
>
> Best,
> Florian
Thanks. The problem is, that i still need to call a mousemove event to update the position of a widget (f.e. the pin button of a scrollbar).
But with a custom StandardManipulator it might be possible to separate mousemove events from an event triggered by calling requestWarpPointer.
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67217#67217
More information about the osg-users
mailing list