[osg-users] How does PIXEL_SIZE_ON_SCREEN work

Bruno Oliveira bruno.manata.oliveira at gmail.com
Tue May 17 06:23:17 PDT 2016


Thank you both. The problem I'm having is relative to the point clouds
density: too dense clouds will result in poor rendering performance if I
tune my LOD to render sparser clouds. I can't find a good trade-off for the
LOD resolution that fits both cases. I will probably subclass the LOD class.

Thank you once again.

2016-05-17 12:07 GMT+01:00 Robert Osfield <robert.osfield at gmail.com>:

> Hi Bruno,
>
> If you have some very specific metrics you'd like to use to choose LOD
> levels that aren't supported by the osg::LOD then you could subclass
> from osg::Group and implement your own Level of Detail behavior
>
> Robert.
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20160517/60086e6e/attachment-0003.htm>


More information about the osg-users mailing list