[osg-users] Remove all LOD children
Alberto Luaces
aluaces at udc.es
Fri May 13 08:23:42 PDT 2016
I think some facts must be made clear:
* You cannot control when the OpenGL driver releases the memory it
claimed in a previous instant.
* You cannot control when the operating system claims back the memory
pages that a process requested, and in addition, many times it is
simply not possible to do it due to memory fragmentation.
* At most, what you can do is to check that your program is not leaking
memory with a special tool, as the one I recommended (valgrind for
CPUs, other tools for GPUs).
System memory tools are completely unreliable for this specific purpose.
Bruno Oliveira writes:
> I tried removing the children with m_rootNode->removeChildren(0,
> m_rootNode->getNumChildren());
> but this results in some memory being still allocated.
>
> After that, I move the mouse around a bit in the clean scene, and the
> memory starts being freed. However, It never gets to the initial
> value, there is always some memory floating around.
>
> 2016-05-13 15:16 GMT+01:00 Alberto Luaces
> <aluaces at udc.es>:
>
> Bruno,
>
> if you read the source code, you will see that the LOD uses the
> same
> scheme for storing nodes as a Group: just a vector of ref_ptr that
> will
> be unallocated when destroyed.
>
> Maybe you can place some breakpoints at the destructors on the
> debugger
> and see what is happening.
>
> Bruno Oliveira writes:
>
> > Thank you for your answer. However, since I'm using a LOD, I
> think it
> > is not properly removing my data. At least the memory is still
> > allocated.
> > If I manually iterate over all nodes and delete them by myself,
> some
> > memory is freed, but not all!
> >
> > 2016-05-13 14:58 GMT+01:00 Alberto Luaces
> >
> >
>
>
> > Bruno Oliveira writes:
> >
> > > At some point I want to completely wipe out my scene. How can
> I
> > delete
> > > all nodes?
> >
> > If you want to wipe a node and all its descendants, just delete
> > the
> > parent node. That is what reference counting is all about.
>
> --
> Alberto
>
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>
>
--
Alberto
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