[osg-users] Remove all LOD children

Bruno Oliveira bruno.manata.oliveira at gmail.com
Fri May 13 08:13:09 PDT 2016


I tried removing the children with m_rootNode->removeChildren(0,
m_rootNode->getNumChildren());
but this results in some memory being still allocated.

After that, I move the mouse around a bit in the clean scene, and the
memory starts being freed. However, It never gets to the initial value,
there is always some memory floating around.

2016-05-13 15:16 GMT+01:00 Alberto Luaces <aluaces at udc.es>:

> Bruno,
>
> if you read the source code, you will see that the LOD uses the same
> scheme for storing nodes as a Group: just a vector of ref_ptr that will
> be unallocated when destroyed.
>
> Maybe you can place some breakpoints at the destructors on the debugger
> and see what is happening.
>
> Bruno Oliveira writes:
>
> > Thank you for your answer. However, since I'm using a LOD, I think it
> > is not properly removing my data. At least the memory is still
> > allocated.
> > If I manually iterate over all nodes and delete them by myself, some
> > memory is freed, but not all!
> >
> > 2016-05-13 14:58 GMT+01:00 Alberto Luaces
> >
> >
> >     Bruno Oliveira writes:
> >
> >     > At some point I want to completely wipe out my scene. How can I
> >     delete
> >     > all nodes?
> >
> >     If you want to wipe a node and all its descendants, just delete
> >     the
> >     parent node. That is what reference counting is all about.
>
> --
> Alberto
>
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