[osg-users] Using multiples texture for a geometry
Björn Blissing
bjorn.blissing at vti.se
Mon May 9 15:04:30 PDT 2016
Flogo wrote:
>
> I wanted to have multiples different textures not mixed (or blended) on a same geometry such as doing floor tiles (https://en.wikipedia.org/wiki/Porcelain_tile#/media/File:Chinese_porcelain_tiles,_Cochin_synagogue.jpg).
Hi Florian,
Normally this is done via a texture atlas:
https://en.wikipedia.org/wiki/Texture_atlas
That is a large texture which contains multiple subtextures. These can then be applied to the geometry by specifying the corresponding UV-coordinates.
There is even some thing called Mega-textures, where parts of the texture atlas get streamed from disk to create gigantic virtual textures:
http://gamedev.stackexchange.com/questions/1157/how-does-megatexture-work
Regards
Björn
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67063#67063
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