[osg-users] Using multiples texture for a geometry

Florian GOLESTIN florian.golestin at gmail.com
Mon May 9 13:53:23 PDT 2016

Hi Robert, hi Sebastian,

Thanks for your help so far Robert, I hope you have a good trip in Germany!

Sebastian, thanks for your help, I understand what you mean. Because I used 0's for my texture mapping I was binding "void". That's why it appeared black.

On your example, I got the two textures mixed (blended). It seems to be the expected result from what I understand of the code. 

So my conclusion is, using multiples texture does not work as I expected! :)  Actually I over-complicated the things.

I wanted to have multiples different textures not mixed (or blended) on a same geometry such as doing floor tiles (https://en.wikipedia.org/wiki/Porcelain_tile#/media/File:Chinese_porcelain_tiles,_Cochin_synagogue.jpg). But with this method, this is not possible to have one texture on a side and another texture on another side. Am I right?

So I ended up with using one geometry per texture and it worked as expected. 

Thanks for your patience!


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