[osg-users] [build] When writing my own software and integrating openscenegraph, LNK error is thrown out.

Diwas Bhattarai diwas.bhattarai at web.de
Tue Mar 22 06:08:41 PDT 2016


Hi,
I will explain what I did till now:

1. Donwloaded OSG and extracted on the folder OSGraph/OpenSceneGraph-3.4.0.
2. Downloaded 3rdParty folder 64bit and extracted on the folder OSGraph/3rdParty.
3.Installed Cmake and Browed to OSGraph/OpenSceneGraph-3.4.0 folder on "Where is the source code".
4. On the option "Where to build the binaries" -> OSGraph/OpenSceneGraph-3.4.0/build. 
5. CMAKE_INSTALL_PREFIX ->OSGraph/osg
6. Clicked on Configure -> "Visual Studio 12 2013 Win64" and then Generate.
7. Opened OSGraph/OpenSceneGraph-3.4.0/build/OpenSceneGraph.sln, Release mode-> and right click on "ALL_BUILD" and clicked Build.
8. After an hour the built is finished and again right click on "INSTALL" and clicked Build. Now I get three folders on OSGraph/osg namely bin, include and lib.(I suppose these are the files that I need to include on my project).
9. Created new Visual Studio-Project
	- Win32 Console Application
	- Empty project
10. Release Mode and then I set the Project-Properties as follows:
	- General -> Character Set -> Use Multi-Byte Character Set
	- C/C++ -> General -> Additional Include Directories -> "OSGraph/osg/include”
	- C/C++ -> Code Generation -> Runtime Library -> Multi-threaded Debug DLL (/MDd)
	- C/C++ -> Language -> Enable Run-Time Type Info -> Yes (/GR)
	- Linker -> General -> Additional Library Directories -> "OSGraph/osg/lib“
	- Linker -> Input -> Additional Dependencies -> "osg.lib, osgAnimation.lib, osgDB.lib, osgFX.lib, osgGA.lib, osgManipulator.lib, osgParticle.lib, osgPresentation.lib, osgShadow.lib, osgSim.lib, osgTerrain.lib, osgText.lib, osgUI.lib, osgUtil.lib, osgViewer.lib, osgVolume.lib, osgWidget.lib, OpenThreads.lib“  
11.Now I try to built then I get more than 300 LNK error: ie LNK2028, LNK2019, LNK1120.


Can Anybody tell me what I am doing wrong? 


Thank you!

Cheers,
Diwas

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66586#66586








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