[osg-users] Deferred shading + normal mapping + shadow mapping?
Christian Buchner
christian.buchner at gmail.com
Fri Mar 11 08:49:53 PST 2016
Hi,
I've just submitted a related code sample to osg-submissions. It currently
does bump mapping and soft shadows.
Things to improve are:
- this needs to support more light sources (not necessarily for shadowing
though)
- it needs better material handling (support for emissive colors,
reflective surfaces, gloss maps...)
Christian
2016-02-14 22:02 GMT+01:00 Sebastian Messerschmidt <
sebastian.messerschmidt at gmx.de>:
> Hi Vincent,
>
>> Is OSG capable to doing a pipeline featuring deferred shading, normal
>> mapping and shadow mapping, with point lights and directional lights?
>>
> Yes, but it will require some work.
> The only problematic part is the shadow mapping, as the current
> implementations created some headache when it came to separate
> shadow-mapping and lighting pass.
> You can take a look at osgPPU for minimal example IIRC. At least there is
> some example how to setup MRT-FBO and multiple passes.
> OpenFlightGear seems to have some deferred pipeline too, so may asking in
> their forum might give you some additional hints.
>
> Cheers
> Sebastian
>
>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=66115#66115
>>
>>
>>
>>
>>
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>
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