[osg-users] Rendering lod slowly

Joe Kindle seganom at gmail.com
Tue Mar 1 09:43:00 PST 2016


So I'm trying to build a model in quadtree structure with lod.
The problem is, the difference between the lods is big (in meaning of triangles number). 
So when I run the model, it gets stuck when the lod changes. 
So my question is - is there a way to make the lod to load 'slowly' - not all the triangles at once, to not to crush the gpu. ?

Thank you!


Read this topic online here:

More information about the osg-users mailing list