[osg-users] Rendering lod slowly
Alberto Luaces
aluaces at udc.es
Wed Mar 2 08:14:08 PST 2016
"Joe Kindle" writes:
> Hi,
>
> So I'm trying to build a model in quadtree structure with lod.
> The problem is, the difference between the lods is big (in meaning of triangles number).
> So when I run the model, it gets stuck when the lod changes.
> So my question is - is there a way to make the lod to load 'slowly' - not all the triangles at once, to not to crush the gpu. ?
>
Hi, Joe: are you already using osg::PagedLOD?
http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00575.html
--
Alberto
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